Over at Blood of Prokopius, Dave suggests using 5e races and classes as grist for the "4+3" OD&D race and class framework. It is, first and foremost, an exercise in constrained and economical expression, sort of like haiku for worldbuilders.
Is applying this to settings I've already noodled around with a cheap post? Perhaps - I'm just stealing a concept and applying it in the laziest possible way - but then I haven't posted in forever and regret it. So cheap it is.
Tlön
Cleric: Cleric (Tomb), Human
Fighter: Fighter (Samurai), Human
Magic-User: Wizard (Illusionist), Human
Thief: Rogue (Scout), Human
Dwarf: Barbarian (Wild Magic), Goblin
Elf: Warlock (Great Old One), Gith
Halfling: Artificer (Artillerist), Human
Niðavellir
Cleric: Cleric (Forge), Deep Gnome
Fighter: Paladin (Ancients), Centaur
Magic-User: Druid (Circle of Dreams), Wood Elf
Thief: Rogue (Arcane Trickster), Triton
Dwarf: Rogue (Mastermind), Human
Elf: Warlock (Fiend), Human
Halfling: Rogue (Soulknife), Human
NITЯRONIKΛ
Cleric: Bard (College of Whispers), Human
Fighter: Artificer (Armorer), Human
Magic-User: Artificer (Alchemist), Human
Thief: Rogue (Thief), Human
Dwarf: Barbarian (Storm Herald), Gnoll
Elf: Rogue (Assassin), Elf (Shadar-Kai)
Halfling: Rogue (Phantom), Warforged