Showing posts with label tables. Show all posts
Showing posts with label tables. Show all posts

the d60 on your wrist

If you need a random generator but can't roll dice or can't (or don't want to) access electronics, you already carry a d60 with you - or at least I do, with the seconds clock on my trusty $10 digital watch. This is especially great if you're solo roleplaying on a walk or at work, or perhaps if you're playing with others while walking or in the car or in just about any impromptu situation.

The easiest use for this is as a d6, a d10, or as a d6xd10 oracle, with 0 treated as the highest pip value. (As long as you aren't "rolling" too frequently, you can also make Ironsworn-style rolls with a glance, where the last minute of the seconds and minutes are the challenge dice and the tens digit of the seconds timer is the action die.) Knowing a few lists with an obvious/familiar order and 5, 6, 9, or 10 values (if one lower, let 0 = go with most appropriate) means you can be pretty flexible about this. Here are a few:

the universal d6 oracle that's been independently invented a zillion times, e.g.

  1. no, and
  2. no
  3. no, but
  4. yes, but
  5. yes
  6. yes, and

dnd stats (d6) or WoD stats + willpower (d10)

mtg colors

big five personality traits: d10, alternate high and low, OCEAN order

enneagram types: d10, 0 wildcard

dnd alignments: likewise

If you're familiar with the tarot, such that you just know off the dome what a seven or swords is or whatever (I don't), you can make :00-:19 the major arcana, drop the minor arcana nobility, and make the :2_s, :3_s, :4_s, :5_s the number cards of your suit of choice.

The Pathfinder Harrow Deck is basically already this, since the suites are just dnd stats and the "ranks" dnd alignment! (As before, turn the list of 9 into 10 via 0 digit as wildcard.) I'm tempted to familiarize myself with it because then I get an instant image or more complex tarot-y association that requires a little less brute force recall than actual Tarot, even if the original version is richer.

Oath boardgame suites (hearth, order, discord, nature, arcane, nomad) though I don't have a great intuitive sense of how to order them other than by memorizing in brute force

List your own!

a one-pager for NPCs

There are many one-page thingies to print off for generating NPCs; this one (pdf) is mine. Most of the content pilfered and lightly edited from there. 

The d66 charts are grouped by theme, so you can roll 1d6 if you're looking for something that fits a broad stereotype, or traits that have that kind of consanance with each other, and the traditional d66 if you don't. The "probable progressions" represent some possibilities for how a problem might develop in the absence of PC intervention. "Manners and motions" is taken from Laban efforts. The Durer is nominally a gender table, but the real purpose is just an image to make it clear which page this is as I flip through my GM's notebook.

Editable version here, if you wish to tailor to your own uses.

theme-agnostic d23 room generator

 I created this for my own use and might as well share it. It won't do any meaningful creative work for you - the results are in fact aggressively boring - but there are already plenty of random tables for that. What this does do is give you a recommended ratio of room stockings in line with the default B/X tables alongside pointing somewhere in your own work to start.

generated via Stable Diffusion with prompt "temple of evil, cross section architectural diagram by Albrecht Durer, Hieronymous Bosch, Gustave Dore"

 

leapfrog tables

Since my last post on eliminative progress tables, I've been playing around with some worldbuilding subgames and it feels a bit less chaotic than I would like. This is an attempt to iterate on the same idea but with a bit less predictability.

A leapfrog table involves more entries than the die used to roll it (for instance, 30 entries on a d6 table) where order matters. Use it as so,

  1. When an entry is rolled, strike it off.
  2. If landing on a stricken entry, roll again, advancing from the stricken entry (multiple times if necessary)

To add "declining marginal returns," you can regard upper levels of the die you're rolling as null results, e.g. roll 1d8, on 1-6 advance that many entries, on 7-8 nothing happens - such that if the first six entries are already filled up you only have a 57% chance of actually adding something, or whatever.

Tech tree adapted from the most recent edition of a popular 4X (1d10, null result on 9-10)

  1. pottery
  2. animal husbandry
  3. mining
  4. sailing
  5. astrology
  6. irrigation
  7. writing
  8. archery
  9. masonry
  10. bronzeworking
  11. wheel
  12. celestial navigation
  13. currency
  14. horseback riding
  15. ironworking
  16. shipbuilding
  17. mathematics
  18. construction
  19. engineering
  20. military tactics
  21. buttress
  22. apprenticeship
  23. stirrups
  24. machinery
  25. alchemy
  26. military engineering
  27. castles
  28. steel
  29. banking
  30. cartography
  31. mass production
  32. printing
  33. square rigging
  34. astronomy
  35. metal casting
  36. seige tactics
  37. gunpowder
  38. industrialization
  39. scientific theory
  40. ballistics
  41. military science
  42. steam power
  43. sanitation
  44. economics
  45. rifling
  46. flight
  47. replaceable parts
  48. bessemmer steel
  49. refining
  50. electricity
  51. radio
  52. chemistry
  53. combustion
  54. advanced flight
  55. rocketry
  56. advanced ballistics
  57. combined arms
  58. plastics
  59. computers
  60. nuclear fission
  61. synthetic materials
  62. telecommunications
  63. satellites
  64. guidance systems
  65. lasers
  66. composites
  67. stealth technology
  68. robotics
  69. nuclear fusion
  70. nanotechnology

goop -> ultrahuman evolution table (1d8)

  1. aging
  2. sex
  3. mouth/anus
  4. mobility
  5. eyes
  6. pain
  7. ability to breathe air
  8. brain
  9. sleep
  10. survival instinct
  11. live birth
  12. hair
  13. walking upright
  14. grasping
  15. vocalization
  16. memory
  17. empathy
  18. display of emotions
  19. reciprocity
  20. dreams
  21. sclera
  22. breastfeeding
  23. menstruation
  24. opposable thumbs
  25. immortal souls
  26. morality
  27. maths
  28. metaphor
  29. music
  30. language
  31. telekinesis
  32. astral projection
  33. telepathy
  34. aura reading
  35. psychic vampirism
  36. personal survival through reincarnation
  37. levitation
  38. Speech of the Gods
  39. body-hopping
  40. conscious control over all physical and mental processes

goop -> anything evolution table (1d20, null result on 16-20)

This can become the ultrahuman evolution table

  1. aging
  2. sex
  3. mouth/anus
  4. mobility
  5. eyes
  6. pain
  7. ability to breathe air
  8. brain
  9. sleep
  10. survival instinct
  11. exoskeleton
  12. flight
  13. bioluminescence
  14. pheremones
  15. venom
  16. ability to survive in vacuum
  17. burrowing
  18. exotic energy source
  19. can see ghosts
  20. darkvision
  21. live birth
  22. hair
  23. walking upright
  24. grasping
  25. vocalization
  26. memory
  27. empathy
  28. display of emotions
  29. reciprocity
  30. dreams
  31. web-spinning
  32. fire-breathing
  33. shapeshifting
  34. parasitic larvae
  35. petrification
  36. magnetic sense
  37. phase shifting
  38. antimagic
  39. explosive
  40. hallucinogenic
  41. sclera
  42. breastfeeding
  43. menstruation
  44. opposable thumbs
  45. immortal souls
  46. morality
  47. maths
  48. metaphor
  49. music
  50. language
  51. telekinesis
  52. astral projection
  53. telepathy
  54. aura reading
  55. psychic vampirism
  56. personal survival through reincarnation
  57. levitation
  58. Speech of the Gods
  59. body-hopping
  60. conscious control over all physical and mental processes

eliminative progress tables

 A d6 table has six entries, right? Not here!

The following sort of table is meant to represent when you have a sequence of events or developments where some things are biased to happen later and indeed can't happen at the start, but where there's still considerable randomness about the exact order, and an expected "early" thing might never kick in. 

To use this table, simply eliminate any results that arise for future rolls, decrementing every future result. Here's a toy example: a goop evolving into something like a person over millions of years:

d4 goop evolution table

  1. mouth and anus
  2. locomotion
  3. brain
  4. eyes
  5. opposable thumbs
  6. rational soul

So l roll 1d4 on the table and get a 1 - my goop is now a heterotroph with ingress and egress for nutrients. The table now looks like this:

  1. locomotion
  2. brain
  3. eyes
  4. opposable thumbs
  5. rational soul

I roll 1d4 again and get a 2 - my sessile coral thing now has a brain, but it can't see or move.

  1. locomotion
  2. eyes
  3. opposable thumbs
  4. rational soul

1d4 on this and I get 4 - they've evolved a rational soul! So now you have a coral that's a full person. Maybe it just contemplates, since it can't really do or observe anything? Maybe these are the brains in vats I've been hearing so much about? Maybe their strange dreams call out to people from the sea, singing of a strange kinship... 

(Note this table could have given us sequences that make even less sense, like getting a rational soul before getting a brain - I would rather roll with and explain such oddities than try to fit everything into a more elaborate sequence.)

Potential uses of this could include:

  • evolution, as in the above, towards people crabs
  • the villain's plans progressing
  • class abilities, especially in your bespoke GLOGhack
  • a civilization progressing up a "tech tree"
  • rewards from a patron for progressively crazier tasks
and so on. I've been thinking about telescopic isotime (which I've just learned is used in Lizardman Diaries' Empyrean Dynasty long before it occurred to me) and am thinking of some millions-year-long minigames involving evolution towards humanish people and millenia-long tech tree development - I'll post rules for those soonish.

OSR-Style Roleplay - what it really means

Is the OSR based on a false origin myth? Should it die? Is it an ineradicable discourse? Has it died already again and again? There are many stories you can craft. 

But unlike you heretics, I don't believe in crafting stories - I believe in procedures. As always, once you roll the dice, you should stick with result forevermore. Once you click on the below button, that's what the OSR is.

random factional alignment generator

Why still more posts on alignment? Maybe because as such an inherently slippery concept, there's so many ways to resolve it. Here I want to lean into the idea of alignments as really just being army factions to play Chainmail in. Those of you who grew up as the same time as me will likely recognize exactly where my conception of where Generic Fantasy Army Faction Components comes from.

d10x10 [adverb] [allegiance] alignments

Posts on the alignment tag on this blog just keep growing, but so far they haven't added up to an kind of project. This post will not add up to anything coherent either. This is similar to my random alignment generator but a little more lightweight - I'd use the former to generate initial ideas for NPCs and this in conjunction with other sources, as perhaps a kind of reaction roll.

style

  1. fanatically
  2. fastidiously
  3. hypocritically
  4. naively
  5. nominally 
  6. self-loathingly
  7. self-righteously
  8. surprisingly 
  9. trying to be
  10. unwittingly

allegiance

  1. traditional
  2. progressive
  3. benevolent
  4. patriotic
  5. selfish
  6. malevolent
  7. communitarian
  8. individualistic
  9. peace-loving
  10. nature-loving

emoji spark table from Lenormand

Lenormand is 36-card oracle deck - that is to say, a d66 spark table. Just about every card is iconic enough that there's an emoji for it, and plain enough that you can guess reasonably enough at its meaning. In the few cases where there wasn't an emoji, I took one that approximated suggested meaning (swords crossed for whip) or which felt right even if the associations were different (dove for stork.)


overloading the ability score roll

The best part of 3d6 in order is that you get to spin a story out of the wacky results - okay, so this person has a high str and low con, so they're like, built like one of those resistance-focused athletes that have trouble with long-distance, and they have a high int and low wis, which means... or whatever. 

But sometimes everything is between 8 and 12 and you have to be subtle, and I myself am terrible at subtlety. That's where this chart comes in - you don't even have to roll any new dice!

STR DEX
1 waifish reclines most waking hours no intuitive sense of Archimedes'
principle
klutz shaky hands reacts slowly
2 short asks others to open jars lifts from back no sense of rhythm left-handed (and uses right
to conform but has never really
developed it)
3 lanky dominant arm much stronger
than the other
often has a sprained muscle
can't pat head and rub belly
at same time
missing a finger easily startled
4 stocky firm handshake rises from sitting without hands can wiggle ears double-jointed fidgety
5 barrel-chested carries around large set of gear loves to tell people about kegels can always land on feet ambidextrous (or left-handed and
has learned to compensate)
6 huge strict lifting regimen practices yoga parkour player reflexively plays cat's cradle reacts instantly
CON INT
1 rare disease wheezy fragile bones illiterate innumerate incurious
2 the clap gets terrible sleep squeamish aliterate forgetful
reflexively credulous
3 sweats profusely hates exercise used to comfortable surroundings uses same phrases over
and over
perfectly capable of math, but
excuses laziness by being "not
a math person"
reflexively dismissive
4 decent immune system from
filthy surroundings
raised in mountains iron liver
keeps journal memorizes lists and categories reflexively believes experts
5 never gets the cold can hold breath prodigiously gets into bar fights obsessed with puns enjoys pointing out fallacies reflexively suspends judgment
6 gets sick rarely enough that
they're unfamiliar with what it
feels like
long-distance runner relishes pain composes poetry obsessed with riddle contests always curious to hear a new
argument
WIS CHA
1 never dreams missing an eye drinking habit just plain fugly walks with a slouch actively tries to alienate people
2 religious skeptic absent-minded no tolerance for boredom halitosis stutters cranky
3 religious but not spiritual colorblind gets excited for projects and has
no follow-through
awkward proportions opens up on favorite subject aloof in a studied way, like a pickup
artist or sable-clad poet
4 spiritual but not religious perfect pitch reflexively refuses to give up
not universally good-looking,
but definitely some people's
"type"
opens up when drinking
unrelentingly positive
5 prays daily fastitiously clean due to keen
sense of smell
infinite patience fashion conscious brashly confident kind smile
6
prophetic dreams practiced meditator ascetic model-good looks brashly confident...
if the situation requires it
intuitive sense of what others want

Don't roll on everything at once; that way lies madness. But you can pick a few at your leisure that give you a better sense of who this person is to hit the ground running.


diegetic monster statblocks (with attached generator)

A good statblock is glanceable, allowing the GM to quickly get the information she needs. Here's a shot at what that might look like for FKR-style or systemless treatments - though it's kind of a rough draft and I expect others will be able to iterate and improve. Very stupid monster generator attached!

random Exalted region generator

 Where to in Creation? Only this button can tell.

Knaves of Creation

I dig Creation and almost everything about Exalted other than the endless lists of rules and superpowers. So why not run a mortals game in the setting using, say, Knave (purchase, srd)? Anyway, here's a random generator. I've kept Exalted's atributes as a nod to the original, and because Knave doesn't care too much about how you divide up attributes anyway.

MtG-based setting oracle (with sample result: the Dreamscarp)

(See also Seed of Worlds' read of the oracle - a spider-infested ancient scientific facility!)

Click on me twice; your setting is at the border between those two places


My world is at the edge of these two places. Very numinous! A fissure that bubbles up dragons and a big pole stretching into the heavens, so maybe a bit Freudian too.

Click on me thrice for the kinds of things that live there


Things aren't what they seem; living illusions or those who create them are at least as common as natural creatures. The Tree and the Canyon make things more real; storms bubble up from them - the famous dragons are only a particularly strong manifestation of this. Some mages come to make illusions that this place of power makes into reality, others to simply ride the wave of its raw power.

Maybe nothing natural (aside from the supernatural tree.)

Click on me twice for faction leaders


There's a spirit who doesn't like the mages coming in here. And he's going to fuck with your gear! And a clan of Minotaurs who come here for rasslin' against fearsome illusion-spirit-dragon-things of the area. They gotta go defeat something fierce to prove their worth. Strictly rasslin', though, no weapons, which is why the gear-hating spirit lets them come in regularly. Maybe they can help be your guide through the area, but you'll owe them a favor - they don't take cash.

Click on me once for a fearsome beast


Well, we all know what the tallest and oldest tree is, right? Only this gargantuan beast is big enough or respected enough to eat from its leaves. You can have a very linear brontosauruscrawl hiking up from its tail to its forehead - battle or battle of wits spirits along the way. Maybe it has magic poop?

Click on me once for legendary loot


A legendary blade - the reason the loot-hating spirit hates loot! If it kills something in the area, you can go summon it even outside the area. (Most things that become substantial here are simple ephemeral elsewhere, but this is a way aroound that.)

speleogenesis apparatus

In the style of my feudal crisis generator, this generates a (very stupid) dungeon history.

hyperstructuralist pantheon generator

The following started out as an attempt to automate Throne of Salt's Pantheon Generator, then drifted into something that is a bit more smooth and conceptually "neat" - the sortof thing Levi-Strauss would come up with if he wasn't limited by empirical examples - and by that point it acquired too much technical debt to be hacked back into its original purpose. Still, it's been a while since I posted, so like a panicked undergraduate scrounging to get from a C- to a C+, I will submit you some work that has been done in lieu of good work that hasn't.

Who's my warlock patron?