Showing posts with label tlon. Show all posts
Showing posts with label tlon. Show all posts

5e & 4+3 for 3 by me

Over at Blood of Prokopius, Dave suggests using 5e races and classes as grist for the "4+3" OD&D race and class framework. It is, first and foremost, an exercise in constrained and economical expression, sort of like haiku for worldbuilders.

Is applying this to settings I've already noodled around with a cheap post? Perhaps - I'm just stealing a concept and applying it in the laziest possible way - but then I haven't posted in forever and regret it. So cheap it is. 

Tlön

Cleric: Cleric (Tomb), Human
Fighter: Fighter (Samurai), Human
Magic-User: Wizard (Illusionist), Human
Thief: Rogue (Scout), Human
Dwarf: Barbarian (Wild Magic), Goblin
Elf: Warlock (Great Old One), Gith
Halfling: Artificer (Artillerist), Human

Niðavellir

Cleric: Cleric (Forge), Deep Gnome
Fighter: Paladin (Ancients), Centaur
Magic-User: Druid (Circle of Dreams), Wood Elf
Thief: Rogue (Arcane Trickster), Triton
Dwarf: Rogue (Mastermind), Human
Elf: Warlock (Fiend), Human
Halfling: Rogue (Soulknife), Human

NITЯRONIKΛ

Cleric: Bard (College of Whispers), Human
Fighter: Artificer (Armorer), Human
Magic-User: Artificer (Alchemist), Human
Thief: Rogue (Thief), Human
Dwarf: Barbarian (Storm Herald), Gnoll
Elf: Rogue (Assassin), Elf (Shadar-Kai)
Halfling: Rogue (Phantom), Warforged

Tlön: janissary and public magician lodges

All of these magician lodges are active in Mlejnas, some more widely across Tlön. Although I (or others?) may turn some into GLOG wizards at some point, they’re meant to be easily implemented with common classes across editions. 

Janissary Lodges

Of the various magician lodges of Tlön, Janissary Lodges are personal possessions of the state (in this case, the senatorial government of Mlejnas,) as are their members. The conditions of their servitude are given by the lodge charter and oath of service, both ancient, and in practice the lodges regard themselves as powers equal to the senatorial families, their charter with the state rather than any individual family ensuring their independence, proud of their status as skilled elites. For all that, to serve in either is to live a short life of obedience into an inevitable painful death. Peasant youth doing their service years in the city may be assigned as adjuncts to Janissary Lodges, but actually joining is voluntary.

Although they appreciate their de facto independent status, it suits their partners in the senate as well: the College and SIDCEG exercise powers too dangerous and necessary to be exercised by any but slaves, or to be entrusted with any one family among others.

College of Exorcists

The College is charged with defending Mlejnas against plague, undead, and other demonic incursions; in doing so, they wield the tools of the three learned professions: physick, priest, and lawyer. Through physick they exorcise with knife, fire, and alcohol (especially the tiniest demons, who can only be seen through magically ground glass.) Through priestcraft they wield moral authority, confidence, and placebo. Through the legal authority of the state they issue injunctions and negotiate plea bargains, mostly through surrender of their own bodies.
Continuing on in bodies progressively surrendered to charred ash and minds surrendered to nightmare, Collegiates are regarded as heroes and feared as creeps. Voluntarily letting demons of various sorts consume their being, the immortality they seek only comes in knowledge of service and in the cybernetics they lovingly pass down from mentor to initiate. A Collegiate at the end of her career (perhaps ten years in) is an iron lung on wheels, connected by tubes and gears, flickering with imprisoned ghosts. Modern craft has lost has lost the way of making such wonders, and for the shells of a fallen member the College will fathom any depth.

Per its charter, the College reserves the right to exercise, with an i, vast emergency powers in the event of plague or other relevant event. So far the College has certainly never used such powers to liquidate opponents, wall them within infected areas never to be seen again, offered as ransom in the manner of the Exorcists themselves, or the like. 

Special Intergovernmental Disputes Compliance Ensurement Group

Like the College of Exorcists, the SIDCEG carries out important lawsuits by the state against nontraditional criminals. As a loyal province of Tlön surrounded by other loyal servants, Mlejnas would never go to war. However, sometimes disputes with other loyal servants reach a legal impasse, or they refuse to respond to a proper legal injunction, or to pay damages the Imperial Carpet would most certainly award were it not centuries incommunicado.
Tlön has no swords, but in Mlejnas plasma rifles fulfill a similar purpose - a noble weapon with no peaceful use, not to be wielded except by the warrior elite. (The regular police, colloquially referred to as the “army” and commanded when necessary by the Group, wield appropriate civilian-commoner weapons such as spears, axes, and billy clubs. Some cliff people and other bandits will operate plasma rifles, but this is regarded by all respectable parties as proof of their disrespect for decorum.)

SIDCEG members, among their other magical training, learn to bond with their mounts, most typically emus. Sometimes this process goes wrong and the human body goes forth into the wilderness to live as a bird, while the bird body is possessed of a particular form of rationality. These could in principle serve as especially qualified mounts, but in fact they are the souls of initiates who failed their most important test, and so are unceremoniously sold to private menageries. Other initiates who prove especially skilled in bonding may be assigned an even more fearsome beast to bond with and bring to warintragovernmental settlement actions, or to serve as liaisons with other ecological communities in the region covered by the Carpet.

Public Lodges

“Public Lodges” aren’t a formal arm of the state, at least in the same way Janissary Lodges are. While they are still mostly weirdos, though, they still operate as a part of the normal public world. You can bring a lawsuit against a Public Lodge and they’ll grumble (or laugh) and send their lawyers.

Cyclopædists of Anglo-America

The Cyclopædists are masters of illusion and hronir, the phenomenon of objects found because they are imagined first. They work across Tlön to expand the collective mythopoetic project describing the fanciful world of Anglo-America, or Tierra. To do so is at once the peak expression of the Sublime Philosophy and, some say, its undoing. For to describe another world, an imagined world, not just with one’s family or lodge is to engage in imposing the mind upon this world, the finest idealism one can manage, even more so than the Cartographic Commission that the Cyclopædia in some ways resembles. But at the same time the people of Tierra as described by the Cyclopædists are mostly benighted fools unaware of the Sublime Philosophy and subscribing instead to some variant of the Nine Coins heresy; and, some worry, the base materialism of these people has infected the structure of Tlön itself. Is perhaps it not the case that issues like the water reservoirs, absurdly affecting men even though they are not part of the continuously observed social world, are a result of the incursion of Tierran metaphysics? Cooler heads point out that water reservoirs ARE plainly part of the continuously observed social world, and that some magicians can speak to them showing their status as observers as well - but then, the incentives are always there to attack the Cyclopædists. Protected by Imperial law though they may be, their function is often one of social criticism.


After all, whisper opponents, don’t the Cyclopædists have a great deal of latitude over the world they’re spinning? When one of the baseball-capped mythopoets describes the inbreeding, cultural chauvinism, and eventual downfall of the Ptolemies, isn’t that just a metaphor to criticize the Core-Cadet Houses? When one tells the story of Spartacus or Turner, isn’t that just a metaphor encouraging the bondsmen of the real world to rebel? When they tell the story of Hitler or Croesus, military leaders so confident their nations would destroy all enemies and destroyed only themselves, is this not just a very thinly-veiled analogy with which to cast unpatriotic doubt on Mlej or even the Imperial Carpet itself? Cyclopædists only slyly reply that Anglo-America is quite real, as real as Tlön, but they tend to do with such a smirk that this is almost some sort of metaphor as well, or undermine it with a comment like “as real as this!” as they cast some cheap glammer.

In addition to parlor tricks and insubordination, Cyclopædists also maintain an interest in finding out hronir or dream-ghosts. The most prized dream-ghosts are isekai, whole (?) people (?) imagined (?) into being from Tierra itself, and who tend to end up in unenviable roles like messianic figure or zoo exhibit. But the Anglo-American Archives also maintains an interest in investigating ruins, by far the best place to find hronir, both sending their own members and sponsoring expeditions to find what can be found. Sometime the Archives even prefers not to send a Cyclopædist on such missions, to avoid biasing the results.

Core-Cadet Houses

Back in the heights of the empire, some aristocrats decided that passing down their enormous wealth and notorious names to their children wasn’t enough: they wanted to pass down other powers and aspects of their identity as well. They stole blood from the First Folk, gave spit samples to Stalactomancers beneath the red earth, and submitted their internal organs to haruspicy. Through this and other bioengineering projects they achieved their dream: they became true superior beings, and their children acquired their magical powers - along with their memories.


To maintain such feats in these latter days, against the effects of mutation and diffusion of patrimony, without the biochemical wonders of the past, required centuries of inbreeding. The “core” line of a Core-Cadet House consists of true-bred descendants, close to catatonic, who mumble carefully recorded prophecies and memories from long ago, and have to be assisted with their core responsibilities - eating enough to remain alive and having sex. The “cadet” part of the family consist of the children of a “core” member and an outsider, and it is these that serve these families as matriarchs, senators, and other leaders. Cadets are themselves sterilized in order to preserve the scarcity of the bloodline, and so nouveau riche are continuously being brought in in alliance.

There is one other part of the family: the founder. Haunting their dreams, trying to exercise control, flashing up in memory: the founder is intelligent in some ways but a slow or at any rate stubborn learner, and bewildered by the modern world. Most cadets learn to ignore them eventually, most of the time. Because of their psychological rigidity and seeming incomprehension at any forms of domination other than the most direct, one can safely dismiss any possibility that these ancient beings are directing their families behind the scenes.


Imperial Pumps 243A Restricted Repair Zone, Level 1 (Tlön, week 3, part 1)

The Mlejnas Water Pump system (more formally Imperial Pumps 243A, 3-5 on the map), which once provided water to the entire region through the series of canals and now only to the city itself. In actuality, most the pump system is part of the "Restricted Repair Zone," and repairs on this section have not been attempted for some time. (The Engineering Corps has known for a while that it would be technically possible to repair the canal system but not the system for flowing water in and out, and in consultation with their senatorial leadership has determined that the loss of political leverage this would induce would be undesirable.)

religion in Tlön and Mlejnas

There are no big salvation religions on Tlön.[1] What there are are cults, understood in the nonderogatory sense; mythopoesis, which is sort of like worldbuilding; and rites, which are just traditional actions that are taken and don't require a lot of belief. Additionally, there is petitioning for hronir or dream-ghosts, which might be compared to prayer - you're asking for something - but is probably a lot closer to The Secret or the like - the mechanism is that the universe is responding to what you're consciously or unconsciously thinking about.[2] Finally, there are various altered states of consciousness, but just like American culture thinks of some of these under various banners (religion, recreation, increasingly mental health with stuff like light mindfulness) so does Tlön and Mlejnas.

Mythopoesis and family cults
Mythopoesis involves describing and elaborating another world; the Anglo-American Cyclopaedia is merely the largest, most public, and most prestigious of these projects.[3] Almost every family in Mlejnas (other regions differ) has at least a cult of its ancestors and a mythopoetic tradition internal to itself; these are not to be shared with outsiders and, in fact, if you know enough about someone's family mythopoesis you can curse them. Married couples construct a private mythopoesis that is only shared with them and certain health specialists from magician lodges, which may diagnose problems with their children as stemming from mythopoetic errors - defects from inconsistencies, weaknesses from lack of elaboration, and of course curses from inappropriate sharing.

Each family also has a very large blanket representing every member as a section - newly expanded for children, cut off and the sewn into for husbands, and delicately cut off and used for garments in the Laughing House for the dead. (It is in fact individual disclosure from someone who is part of the family garment that allows mythopoetic curses; hearing it second-hand doesn't count. What's more, hearing it under duress doesn't count. However, even this kind of second-hand sharing is seen as highly socially inappropriate, very similar to how we would see the sharing of revenge porn.) Those who share family mythopoetry and expose the family to curses are ritually expelled in highly emotional rituals - pelted with dung, their section of the blanket cut off, never to be accepted in polite society again. (This may be how you became an adventurer.)

Magician lodges
Magician lodges are understood as a substitute family, and in fact when someone joins one, the lodge pays their family a dowry. Each magician lodge has its private mythopoesis, private rites, often has a private cult, and so on, which must not be shared with outsiders. (While sharing familiy mythopoetry results in shame and expulsion, revealing the secrets of a magician lodge typically results in being tortured to death and put on public display somewhere in the desert, your spirit warped into some kind of awful monster.) In Mlejnas, magicians are generally understood as so far outside the normal system of family life and reproduction that they are seen as being genderless regardless of anatomy, though many magician lodges have been implanted from elsewhere and have different ways of looking at this. (If you feel uncomfortable with your gender identity and/or role, you can probably find a magician lodge that more closely matches what you're looking for... but you can probably also get that through moving to the city of Mlej, where middle-aged people are mostly foreigners and have all kinds of conceptions. Joining a lodge means cutting all pre-existing ties, being subjected to far worse hazing than you're likely to get from your family for just about anything, and engaging in a variety of dangerous and dubious practices. Don't join unless you want spiritual limit experiences and/or power.)

Most magic-using classes are part of magician lodges, but not always - particularly skilled hronir-seekers may be diviners or illusionists, and disciplines like astrology, dowsing, and engineering are understood as difficult skills to master but ones that can be practiced by the general public. Mythopoetic curses can be practiced by anyone. There may also be weird stuff like the bacteria-drinkers.

"Civic" cults
The city of Mlej, like most major cities through Tlön, has a civic cult; these city cults are remarkably like sports fandoms in that (1) they have an anthropomorphic "mascot" figure at their center (2) they may be brought in to deal with athletic and other cultural events or contests (including lawsuits and diplomatic overtures) between other cities, as well as matters of formal civic events like the opening and closing of the senate, (3) they help organize the calendar, (4) they are the center of mass rallies and slogans at certain festivals.

The mascot of Mlej - who is also called Mlej - resembles an ichtyphallic, three-eyed cortical homunculus painted yellow and green, with long red and black hair that is woven into a bun in times of war and mourning and hangs loose otherwise. The Captain of the Senate (a position rotated between the matriarchs of the major families) marries him at the beginning of each year, and divorces him at the end at a humorous ceremony where each engage in staged bickering. (Prominent poets look with envy on the right to write these, which represents not only a display of wit but also one in which criticism of both the leadership of the city and city as a whole can be criticized - within, of course, certain limits.)

f.n.
[1] There is one arguable exception in the soteriological aspects of the the Sublime Philosophy. According to the Doctrine of Modal Realism, every possible world exists, according to the Doctrine of Counterfactuals of Freedom, transworld identity is established by being the sort of being who would act in such-and-such a way under such-and-such conditions. You will always be you and act in the way that you would, holding external conditions the same (after all, once we take away, that your internal character is all that's left.) Now, obviously, worlds full of good, kind, cooperative people are better places to be than ones full of inveterate jerks. But an inveterate jerk is likely to end up in a world only in proportion to how often inveterate jerks appear there. What this shakes out to is that there are an infinite variety of heavens and hells, of which Tlon (or Earth, and so on) is just one, and on average, the better version you are, the better the place you'll be reincarnated.

[2] You might ask if anyone has put these to an empirical test. Of course they have. While all acknowledge that the effects are probabilistic, researchers setting out to prove hronir have found it, while researchers subscribing to no-hronir Nine Coins Heresy have found evidence that this is all illusion. This itself is taken as excellent meta-evidence for the orthodox position, as is the difficulty of the later in accounting for printer glitches (see question 3), Earth isekai, and so on.

[3] Yes, this does mean that people can know about religious and political doctrines from "our" world; no, this does not mean they take them any more seriously as plausible methods of worship or organization than we would most fictional works, even if they take the project as a serious religious and cultural one. Isekai dream ghosts from Earth sometimes do appear and try to proselytize these, but the fact that these usually end up in miserable failure only reinforces that they're ridiculous. Of course, maybe your character sees things differently.)

Tlön, Week 2: surrounding area

The above is a map of the Mlejnas region of Tlön - a region which properly understood is "the region around the custodianship of the city of Mlej," not a geographic area. Each hex represents about a day's travel.

An experimental widget thing in lieu of a proper encounter table
I'm convinced the format of this thing has potential, but didn't have the time to really make it shine. In the future I can imagine myself making this the only way Tlön or some other setting is presented.

Settlements too small to picture on the map
Most people are free peasants, and live most of their lives in very small thorps and hamlets - generally just an extended family living in a cluster of households; there they grow maize, squash, and beans, with goats and ostriches to forage and hearth coyotes to guard them.
In the past, there was an elaborate system of canals that fed larger settlements across the region. These have fallen into disrepair - the newer and active settlements are based where dowsers can find a well, or where there's otherwise favorable geography (typically placing buildings on a mesa overlooking a basin where some water arrives.) The old ghost towns have been picked dry of any miracles or useful materials that are easy to grab, but some are still available. At the height of the empire automated home security systems were built into many upper-class houses; their residents are gone, but the solar paneling and genius loci of the houses remain. These ghost towns are also often frequently the site of healing temples, magician lodges, bandit hideouts - all in all, a compendia of things best forgotten.

Mlej, a major settlement
Mlej (4.4) is a large city which is no longer quite as large as it used to be - whole sections of the city are uninhabited, typically those regarded as inauspicious or ghost-haunted. (The most elaborate and ancient palaces are not home to the city's senatorial families but to even more elaborate versions of the home security systems that can be found in the ghost towns.) Nevertheless, Mjelnas has done well for itself. Thanks to the large water pump system at 3.5, it is able to support the heavy irrigation fields at 4.5 and, through this, a significant surplus population, part of which is used to finance and buy off settlements elsewhere, and part of which is used for the city's distractions and carnival culture.

Since a significant portion of the regional population lives in settlements too small to mark on the map - just a few households comprising an extended family; little thorps of a few households supported by squash, beans, and ocasional petty drills or subventions of water from the city proper - and marriage is exogamous, the desire for young folk to mingle and eventually marry is in large part satisfied by the central hub of Mlej. With a variety of cultural metaphors connecting the beginning and end of life to midnight, this period - generally from late teens to early twenties, somewhere between an Amish rumpsringa and an American adolescence - is generally known as the "morning" of life. Youth living out their morning in Mlej are expected to serve some years of service to the state - in the army, or engineering corps, or some other institution that serves the city and its ruling families. (Unlike the American college experience, there is little expectation that these young people will be learning skills that will be especially useful in their later lives, which they can after all learn better from their parents and aunts and uncles back on the farm, or high culture, which is a status marker of the senatorial families and their attendants. It is rather a corvee of able-bodied labor with a carnival atmosphere. The most important "educational" point, for all but a minority of them, is to be impressed by the wealth and generosity of the ruling elite.) The immediate effect of all of this is that Mlej is dispropotionately filled with people in the most violent, horny, inebriated, and uncertain stage of life, a fact that effects every aspect of its daily life. When the fun is over and adulthood begins, the couples typically go to the bride's village, which pays the groom's village for the loss of their son.

While the peasants working bean agriculture throughout the countryside are free, those working the paddy fields in the immediate shadow of Mlej are debt slaves. As elsewhere across the old empire of Tlon, Mlenjas has an Office of the Voice of Slaves, which protects their legal rights - that accurate ledgers are kept of their debts, that their days of service are rewarded according to a certain kept table, that families are not broken apart, that physical punishments are kept within certain limits, that they may participate in certain religious festivals and obligations, and so on. (Needless to say, the Office of the Voice of Slaves is effectively owned by the same families that own every other major institution in Mlej - including the slaves and the irrigation fields where they work.) Debt slavery is not formally hereditary, and there's enough influx and outflux of membership that it's not understood as a racialized institution, but multigenerational slavery is extremely common. The city is perfectly aware of its dependence on the institution, and schedules of fines and rates of interest are regularly adjusted to ensure that the population of debt slaves remains large enough to provide the rice that feeds it. Some heresiarchs suggest that the "morning of life" and its period of service could be extended to serve this function instead, but this is a minority opinion. 

The Jangrs
North Jangr (3.2) and South Jangrs (5.2) were and are, respectively, subordinate towns of Mlej - proper towns, too; with many families and their own (but subordinate) governments. This was and is, respectively, possible because of the valleys of cactus which grow here, thick as jungles, based on their ability to grow deep into some unknown aquifer. This is also why North Jangr was done away with. The city-region of Oxlunas and its allied nomadic people, the stirrups-and-emu equipped Nlanx, put the whole northern region to torch and axe on the grounds that the unknown aquifer in question was their own.

From the perspective of imperial law, Oxlu's case is excellent. A legation of philosopher-engineers, dowsers, and poet-lawyers was sent to raise protest, seek recompensation, and propose a variety of neutral arbiters - only one of whom was the centuries-silent imperial carpet of Tlön; and most of which were respected oracles, such as the Reverse Tree of Hach and the Vampire Sages of Accursed Molshas. Mlej refused this arbitration out of hand, and so the Nlanx were dispatched to collect damages. The influx of refugees from North Jangr has led to a variety of responses - worries about how much food there may be to go around, outrage at those who refused to arbitrate like civilized imperial subjects, but most of all proto-nationalist jingoism directed at perfidious Oxlu and the barbaric Nlanx.

As for the still-standing cactus region near South Jangr, it is in principle a rationally planned plantation for the extraction of water and nutrients from sun above and sea below. In practice, the stuff isn't growing too slowly but too quickly, encouraging the growth of parasites on this project of rational economic exploitation - carnivorous caryophyllales and strangling vines; flocks of aggressive, eusocial hummingbirds; free communities of foragers who hide in the mazes of growth. The efforts of the state and other senatorial investment mechanisms to uproot these weeds, however, is on hold while the greater emergency of North Jangr takes precedence.

The Continental Chasm
The continental chasm consists of a deep ravine stretching down miles, and then eventually rising up again. The fantastical speculations of the Old Empire's mythopoetry variously imagined solutions to this geographical mystery - that it represented the journey of the soul striving towards a happier state (a terrible gulf separating us from higher ground, into which one must first descend;) that it instead represented the minimization of contact that must be made between nobles and commoners or otherwise ritually clean and unclean; or even that it was the result of two vast landmasses smashing into each other, one of which was being sucked into the other (this itself being an elaborate metaphor.) Less philosophical minds instead gather that it is just the largest sort of ravine, formed by ice runoff from the uplands.

Along the face of the chasm, cliff-dwellers carve out little villages. These are both temporary and longer-term affairs - longer-term because what is carved will be in principle useable for centuries or millennia, temporary because any given use of it depends on which qanats can be found flowing at any given time. 


Mlej regards the cliff communities as thieves thrice over - first, because it is charged that they are the hideouts of bandits, second, because their use of the qanat system constitutes a theft from the aquifers of Mlejnas, and third, because their numbers are perpetually nourished by the influx of escaped debt slaves. The first is true often enough, the second plausible (ignoring the systems on the far cliff of the chasm), the third indubitable.

The True Land
In the dark southeastern penninsula, there is almost no sunlight, flanked as it is by upland, but (it is suspected) abundant water, due to its abundant fungal growth. This place has been called the True Land, because as the Sublime Philosophy of old Tlön held that only perception is real and mind makes the world, it truer here than elsewhere; physicians speculate that the abundance of spores in the air clear out men's perceptual faculties. Still, it is said that too much freedom and/or reality is bad for men, and that regular contact with illusions such as non-poisonous food, potable water, and a sense of absolute direction are necessary for their continued existence in their present mortal forms. The True Land can be taken as evidence of this just as much as it is evidence for the Sublime Philosophy, if the latter had ever needed anything as profane as evidence for its splendor.

the Anglo-American Archives
The Anglo-American Archives (3.8) represents in principle the site of continuation of the greatest scholarly project of the Old Empire, the Anglo-American Cyclopaedia, an elaborate dictionary of a fantasy world ("Earth") written in a fantastically inventive conlang ("Anglo-American," or, in its own tongue, "Español") that prioritizes nouns over verbs or adjectives. The Cyclopaedia represented many things to the Old Empire - a grand project of public mythopoesis (in contrast or complement to the family mythopoetry lineages that are still practiced over Tlön,) a means of criticizing authorities in disguise (a practice which, rather than being a thorn in the side of the censors, was largely approved by them, and who regarded any criticism to subtle to evade their own literary analysis as too subtle to have any effect outside of the fantastical world of Earth), and as a religious application of the Sublime Philosophy itself.

Today, however, the Archives and Cyclopaedia are in like confusion. New work on the project has all but halted as librarians try to save what information can be saved and to collate what information can be collated. Moreover, dream-ghosts (hronir) of Anglo-America and other fanciful Earth regions appear in the hardly-accessible upper and lower levels of the Archive, and some of these are actively dangerous. Occasionally not just dangerous beasts and terrible artifacts but living, speaking women and men appear, claiming to be from Earth and sometimes being welcomed as heroes to save Mlejnas or other regions of Tlön. The this-worldly efforts of these messiahs to help out, however, ends as often in tragedy as not (some of them, no doubt, are deliberate frauds) and if anything their import to scholars is more disappointing than anything - the information they report of Earth is if anything even more contradictory than the written materials.

The Laughing World
The necropolis build into the face of the volcano slopes of 5.0 - also represents a work of public mythopoesis, albeit one that is much more modest in its scope. Here, the respected dead are brought here to be interned, and on certain other festivals people come to help ensure their continued merriment - plying them with songs and alcohol, sequestering them to private rooms for liasons with each other, or moving them between various libraries and dance-halls for their continued amusement. Often when people return at the next festival, their ancestors have moved - sometimes very rarely leading to their expulsion from the community (such as when two mummies are found in bed together such that their combination would be incestuous, or when one is wearing some jewelry that the other mummy would not have willingly parted with.) Despite these independent movements, however, all agree that the dead appreciate the re-arrangements and the food and alcohol their descendants bring them, and in exchange the dead are consulted about matters of law and prophecy through trusted interpreters.

The living are not allowed past the first level of the Laughing World. These lower levels are reserved for the "dead of the dead" - once a mummy no longer has living descendants who remember her, her compatriots take her down to the next level in a second burial, and these are cared for by the dead of the first level in the same way that the living care for them. This process continues recursively for, it can only be assumed, forever.

Tlön (late antique science-fantasy Mars), Week 1 (in which I hop onboard the Gygax 75 challenge train)



Pitch Points
  • The Empire is dead, but no one is quite willing to admit it. The imperial carpet of Tlön conquered the known world and administered a cosmopolitan empire with surprising efficiency, co-opting local elites when possible and operating with speedy and frank brutality when not... until it didn't; everyone recognizes it, no one's willing to admit it. It's said that Lenin didn't seize power so much as find it lying on the ground. Alternately desperate and bold magician lodges, religious or national movements, and powerful families are picking up power for themselves, but everyone is desperately cooperating with the fiction that all these moves are in accordance with imperial norms and law. It won't last.
  • The world is old, practically collapsing under its own weight. Fossil remains suggest that men live on what once was a sea bed. The remnants of ancient engineering (mechanical and biological) are everywhere; most magic is somehow connected with this. The wicked and wise First Folk, mighty sorcerers all, are still around; they're just reclusive and primarily interested in their own projects.
  • Water is scarce, and growing scarcer. The world is a Martian landscape of red rock, annular lakes, continental uplands. Gardens and fountains - and lots of water-bought retainers and servants - are the best way to display your wealth. Air is thin and chill. Tidal stresses and a deep cave network extending into the cold, crimson earth mean that any given catchment area may find itself in short supply. Finding new aquifers or repairing old engineering constitute the main reasons to go dungeon-diving.
  • A kitchen sink science-fantasy setting within the limits of the above - almost any kind of wizard fits in, as does almost any culture you make up. Science, magic, religion, philosophy are varied - what with all the deep history and cosmopolitan exchange, you can justify the inclusion of almost anything - but should never fit neatly into one of those four categories and not another; the division between them is a modern conceit.

Sources of Inspiration
  • The obvious, but really mostly because the name "Tlön" itself is super compelling for me. Various fantasy Marses, Borroughs and Robinson and so on, are obviously in here as well.
  • The landscape of the American southwest, especially in the Utah-New Mexico parts where lush green pine stands against ancient red rock, and the air is thin and dry. Ever since living in New Mexico I've found this an especially compelling visual environs.
  • Chris Wayan's Planetocopia, especially Tharn but also Mars Reborn, Serrana, and others.
  • The art of Moebius, which I'm not original in loving as a canonical touchstone of weird science-fantasy.
  • Patrick Wyman's Fall of Rome podcast but also Peter Adamson's History of Philosophy Without Any Gaps and Earl Fontanelle's SHWEP.
  • Literature on imperialism in general, but especially those that emphasize how it's a robbery racket but also a robbery racket that co-opts local elites, promotes cultural exchange, and creates ideological structures that can outlast the actual functioning of the racket itself. (Chris Wickham, for instance, frames the early middle ages as a sort of late late antiquity where imperial structures were dead and gone, but imperial notions of legitimacy were still the gold standard.)
  • Visual culture from around the world, befitting the setting's cosmopolitanism, but especially architecture from Southeast Asia and the native American Southwest, and clothing from Central Asia and the Andes. (People are a lot more heavily clothed here than on Barsoom!)

Tables of Tlön