Pitch Points
- The Empire is dead, but no one is quite willing to admit it. The imperial carpet of Tlön conquered the known world and administered a cosmopolitan empire with surprising efficiency, co-opting local elites when possible and operating with speedy and frank brutality when not... until it didn't; everyone recognizes it, no one's willing to admit it. It's said that Lenin didn't seize power so much as find it lying on the ground. Alternately desperate and bold magician lodges, religious or national movements, and powerful families are picking up power for themselves, but everyone is desperately cooperating with the fiction that all these moves are in accordance with imperial norms and law. It won't last.
- The world is old, practically collapsing under its own weight. Fossil remains suggest that men live on what once was a sea bed. The remnants of ancient engineering (mechanical and biological) are everywhere; most magic is somehow connected with this. The wicked and wise First Folk, mighty sorcerers all, are still around; they're just reclusive and primarily interested in their own projects.
- Water is scarce, and growing scarcer. The world is a Martian landscape of red rock, annular lakes, continental uplands. Gardens and fountains - and lots of water-bought retainers and servants - are the best way to display your wealth. Air is thin and chill. Tidal stresses and a deep cave network extending into the cold, crimson earth mean that any given catchment area may find itself in short supply. Finding new aquifers or repairing old engineering constitute the main reasons to go dungeon-diving.
- A kitchen sink science-fantasy setting within the limits of the above - almost any kind of wizard fits in, as does almost any culture you make up. Science, magic, religion, philosophy are varied - what with all the deep history and cosmopolitan exchange, you can justify the inclusion of almost anything - but should never fit neatly into one of those four categories and not another; the division between them is a modern conceit.
- The obvious, but really mostly because the name "Tlön" itself is super compelling for me. Various fantasy Marses, Borroughs and Robinson and so on, are obviously in here as well.
- The landscape of the American southwest, especially in the Utah-New Mexico parts where lush green pine stands against ancient red rock, and the air is thin and dry. Ever since living in New Mexico I've found this an especially compelling visual environs.
- Chris Wayan's Planetocopia, especially Tharn but also Mars Reborn, Serrana, and others.
- The art of Moebius, which I'm not original in loving as a canonical touchstone of weird science-fantasy.
- Patrick Wyman's Fall of Rome podcast but also Peter Adamson's History of Philosophy Without Any Gaps and Earl Fontanelle's SHWEP.
- Literature on imperialism in general, but especially those that emphasize how it's a robbery racket but also a robbery racket that co-opts local elites, promotes cultural exchange, and creates ideological structures that can outlast the actual functioning of the racket itself. (Chris Wickham, for instance, frames the early middle ages as a sort of late late antiquity where imperial structures were dead and gone, but imperial notions of legitimacy were still the gold standard.)
- Visual culture from around the world, befitting the setting's cosmopolitanism, but especially architecture from Southeast Asia and the native American Southwest, and clothing from Central Asia and the Andes. (People are a lot more heavily clothed here than on Barsoom!)


