It Takes a Village (ability score generation method)

 Rook asks for people's favorite ways of generating ability scores. Here's mine:

  1. 3d6, down the line.
  2. Give this person a name, something that keeps them busy (rolling on an appropriate background table works!), something they want, and (if this isn't the very first person we know about in this world) a relationship to one other person. Make sure it's all on an index card or a spreadsheet row, but nothing more than that.
  3. Repeat (going around the table as you do so) until everybody's bored of it. 
  4. All of these are now part of your stable of characters. Anybody can choose any and give them a single class level to start.

If you like, you can set things up for generational play by requiring half the rolls to be for minors - roll 2d6 for each stat and when time in the campaign has advanced enough, give them their additional d6 in each stat and make some suppositions about who they've become by that point. 

1 comment:

  1. I like it a lot. A nice way of shaping a campaign right from the very start. Doesn't even have to be a village. Could be any form of social group. Using this method to make a gang, thieves den, monastic community or even wizarding academy would make for an interesting short campaign.

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