Your SAN score hovers between 100 and 0. Being exposed to traumatic experiences and supernatural weird shit can bring it down. Watch out! If it goes low enough, you'll have a lot of difficulty getting through the day.
The typical SAN score is somewhere between 75 and 95. People who put special effort into ignoring unpleasant facts, or who don’t really try to build a world model so much as memorize “what the right thing to do” is in a wide variety of situations, or who have a high level of epistemic learned helplessness may have SAN scores in the high 90s. People who are both curious enough to be weird and privileged enough to have a safety net, like tenured professors or eccentric billionaires, may be high-functioning despite SAN between 50 and 80, but this is difficult for most people.
SAN is a presence, not the absence of something. Low SAN can mark someone off, while high SAN is unremarkable, so it seems like the absence of something called “insanity.” Nope! SAN is a specific set of beliefs and instincts that are built up with great effort and maintained with what is considerable inconvenience, because having them is so useful. (Having low SAN doesn’t automatically result in something that shows up in the DSM, except in the sense that literally everything corresponds to something in the DSM, but the DSM is part of a universal cultural project of trying to keep people at high SAN and policing those who do not.)
The specific beliefs that are part of high SAN vary from culture to culture, but in general they include things like:
- the world makes sense
- everything will work out in the end
- bad people will be punished and the good will be rewarded
- but if good people suffer there’s an unknown good reason for it
- I am one of the good people
- causality flows from past to future
- the adults know what they’re doing
- I can trust my senses most of the time
- my emotions are mostly appropriate responses to my situation
- people have meaningful subjective experiences and laundry machines don’t
- you can’t trust your senses
- science doesn’t work
- elite common sense is wrong
- etc
'DSM is part of a universal cultural project of trying to keep people at high SAN and policing those who do not.' Well put.
ReplyDeleteWhen I saw the list you've made I thought about a subsystem when eroding sanity is represented by crossing things out of such list and then adjusting the character's personality accordingly around such minor or major shifts. In this subsystem the list itself is treated as a sanity system of sort, without other numericals; I think it is might be a useful resolution in some games. Thank you very much for the inspiration.
ReplyDeleteOoh, yeah, that might be good! Like an injury vs hp distinction in terms of abstraction.
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