A good statblock is glanceable, allowing the GM to quickly get the information she needs. Here's a shot at what that might look like for FKR-style or systemless treatments - though it's kind of a rough draft and I expect others will be able to iterate and improve. Very stupid monster generator attached!
Absolutely delightful
ReplyDeleteI really like the idea behind diegetic statblocks. Making them glanceable while still keeping them embedded in the fiction feels like a great fit for FKR or system-light play, where the GM needs quick cues rather than a dense mechanical breakdown. It also seems like a great way to keep the focus on the world and the creature’s behavior instead of on numbers. The generator is a fun touch too — sometimes those “very stupid” tools end up being the most inspiring when you need something strange on the fly. I’d love to see how this format evolves with a few more examples in play.
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